Fable Nation Getting sucked into the latest and greatest video game FABLE NATION isn t the worst of Mitch s problems Realizing there s no way out until he beats all the levels might be Battling Montezuma in a Me

  • Title: Fable Nation
  • Author: Joy Kita
  • ISBN: 9780997155105
  • Page: 111
  • Format: Paperback
  • Getting sucked into the latest and greatest video game, FABLE NATION, isn t the worst of Mitch s problems Realizing there s no way out until he beats all the levels might be Battling Montezuma in a Mexican jungle isn t hard when you re doing it from your bedroom, but inside the game is a different story.Mitch better think fast as he teams up with a new side kick and killGetting sucked into the latest and greatest video game, FABLE NATION, isn t the worst of Mitch s problems Realizing there s no way out until he beats all the levels might be Battling Montezuma in a Mexican jungle isn t hard when you re doing it from your bedroom, but inside the game is a different story.Mitch better think fast as he teams up with a new side kick and killer pet They ll have to work together to defeat headless spirits, ginormous spiders, and even creepy viruses that may also be trying to escape the game Log in and join their mission, where reality and gaming collide

    • [PDF] ã Free Read ✓ Fable Nation : by Joy Kita Ü
      111 Joy Kita
    • thumbnail Title: [PDF] ã Free Read ✓ Fable Nation : by Joy Kita Ü
      Posted by:Joy Kita
      Published :2018-08-05T01:14:29+00:00

    One thought on “Fable Nation”

    1. *I received an ecopy from the author. This does not affect my review.*Another of those books where the world is inside a video game. Just like Dystopian novels, I never get tired of virtual reality worlds! I loved this one and the characters were well done. The world building was interesting, and the pacing was perfect for a children's book.

    2. This was a fabulously engaging read! I couldn't put it down until I finished at 3 am last night. The reference to the local "Bridge Fries" was heartening, and I loved the "Drawer of Wonders" as well. This book was quirky, comical, and had a great use of modern terms among today's youth. This is an excellent book choice for the age group 9-12. It was beautifully scripted and written in a way that made me feel young too! I was there running through that mad video game jungle, to save strangers in [...]

    3. This was a great book. Lots of fun and tons of humour. I read it almost straight through. The world the author created is rich and full of life. The quests were a lot of fun. I could really picture myself inside the game.Can you survive the inside?

    4. Great book- very entertaining. Kids ages 10 and up will love it. The quests kept me entertained as much as the main character Mitch. The interaction between him and his side kick is so funny. But the best part is the pet he gets to have-awesome

    5. Not a bad book. The writing is crisp with very realistic/believable circumstances given the plot. I'd say the age group is likely 8-12. My only "negative" is a very simple confusion of simple words (Then/Than). Overall, the book was fun and entertaining. I might grab the sequel down the road.

    6. I am saving this book for my grandson who is 9. I believe that once he is in Middle school he will be ready to read it. It appears to be a little mature for 9 years.

    7. Mitch is just a regular boy until one exciting day brings him to a new exhibit at his local zoo featuring a high voltage electric eel. The janitor warns him not to get too close, but Mitch is drawn to the strange and fascinating creature. When it shocks him, it shoots him across the room. He and his dad promise not to talk about this to his mother or his sister. When Mitch gets home, he loads the new game that he got for compensation and apology from his dad for getting electrocuted by the eel. [...]

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